

There are broad objectives, alongside exploration led goals. It’s also an open world, where you’re free to mosey and explore at your own pace. Far Cry 3’s set on a tropical island – well, more of an archipelago, like the very first Far Cry game. What’s interesting about Vaas is that he’s even more mad than the player even more violent, and even more distractible. When you’ve got a bow and arrow, explosives, a flamethrower, and an endless supply of jetskis and assault rifles, a player’s only reaction is to cause chaos. What that triggers in the player is a desire to create and force chaos. This is a game in which you’re given more guns than you can carry, and a vast island to explore. He’s a monster and he’s one of the few monsters in games you can feel afraid of.īut he’s also the perfect foil for Far Cry 3. Clearly motion captured, his performance throughout the game is stunning – you can feel the fury and rage bubbling over his expressions but also his sickened sense of amusement at your predicament. He’s hyperactive, violent, and ever so slightly effeminate. I’d put him alongside Wallace Breen, Diablo, Jon Irenicus from Baldur’s Gate 2. Without question Vaas belongs in the pantheon of brilliant PC gaming villains. And they’re ready to kill on a whim – for kicks, for laughs, or just because they’re plain bored.

In a brilliant introduction, it’s revealed that the island has been hijacked by Vaas and his pirates. They’re all perky Californian slush fundies: twenty-somethings with enough money to afford skydiving and adventure holidays on deserted islands.īut the island isn’t deserted. It starts with a baddy and a bad situation: Vaas Montenegro.
