
Tweaked: Collision geometries on various Tanoa structures
Tweaked: Helpers (arrows, pointers) in the faction Showcases are not visible anymore
Tweaked: Some Apex data has been decrypted (Weapons, Props, Vehicles, Missions, Dubbing, Sounds, and Music). Tweaked: Ambient Occlusion and light maps of structures were overhauled. To exit the camera, click on the "CLOSE" button there.Īdded: New samples for cabine opening and closing animations on the Caesar BTT airplanesĪdded: Configured additional existing liveries for the CH-49Īdded: 2 scripted variants of weapon holders: GroundWeaponHolder_Scripted and WeaponHolderSimulated_Scripted ( )Īdded: Locked door keypads on Tanoa are now indicated by a red light where appropriateĪdded: Locked door keypads on Altis and Stratis are now indicated by a red light where appropriateĪdded: Reverse camera display for the SUVĪdded: A new RscTreeSearch class for scripted creation of the RscTree with search capabilityĪdded: An option to prevent spawning on dead characters in the BIS_fnc_moveToSpawnPos function HEAT shells now have average deflection behaviorĪdded: Pressing the Esc key in Splendid Camera now opens the Pause Menu. High Explosive shells detonate on contact Tweaked: Performance of high-caliber ammunition:Īrmor Piercing shells are now more likely to deflect from hard surfaces 3D processing type)Īdded: Rain sounds on car surfaces while inside of the vehicleĪdded: TypeRecognitionDistance to the sensor templates
this setVariable //True to enable an automatic default burstĪdded: Multi-line version UI classes RscTextMulti and RscEditMulti for use with scripted controlsĪdded: IR grenades now have a proper sound for impact with the groundĪdded: Field Manual preview models for explosivesĪdded: Sounds when getting in and out of helicopters (incl. this setVariable //3 is the number of roundsĪlso, if you don't want to think about a specific number of rounds, use the default value (usually 3 rounds):. Copy this code to the init field of the artillery vehicle: Users can browse them manually using arrows.Īdded: Showcase NATO now has an updated voice-over (with a speakerphone effect)Īdded: After calling an artillery support, a marker with ETA is shown in the map for the callerĪdded: Ability to set a default number of rounds for artillery. Added: New Ambient Occlusion settings in Video OptionsĪdded: Sounds for vehicles colliding with water (cars driving through water and planes falling into water)Īdded: Sound for Turn In / Out actions for armored vehiclesĪdded: Titles of Advanced Hints are now structured text and can be multi-lineĪdded: The scene behind the Debriefing screen is now blurredĪdded: A new Fuel hit point for tracked armored vehicles (so they can lose fuel)Īdded A new Hull hit point for wheeled vehicles (so they can be destroyed on a single critical hit)Īdded: When multiple Main Menu spotlight options are available, they are cycled automatically.